Welcome to the Royal Draft League Season 4; Official Unofficial Post Draft Power Rankings and Status Report.
If you are new to the RDL since Season 2, I sometimes do these write ups. Some of them are really in depth, others are not. I am not a professional writer nor Pokemon battler. So why should you read this? I don’t know. But you are. So here we go. If I say I don’t like your team, it doesn’t mean you can’t win the entire season. It happens every season I say I don’t like someone’s team and it goes deep into playoffs. Read this, or don’t. I’m not your boss.
16. Virginia Scizors
Virginia Scizors - pick 10
First Pick - M-Gallade
ZCaps - Nihilego Salamence
M-Gallade 110
Weavile 125
Milotic 81
Doublade 35
Crobat 130
Rotom-Mow 86
Marowak 45
Nihilego 103
Aromatisse 29
Salamence 100
Pyroar 106
This team is uhhhh weird. I don’t like it. The main reason it’s getting rated so low is because I just don’t see what it will do. But do note, I’m not a professional, and I’ll be glad to be wrong. I don’t feel like I need to mention the huge gaps in speed surrounding Milotic and Rotom-C. Doublade is not a great Steel type. At least the Scizors have two good poison types to keep most Fairy types down.
One of the plus sides to this team is it can be very annoying. Milotic, Doublade, Rotom-C, Nihilego, and Aromatisse can all wear down threats to the main sweepers in Gallade, Weavile, Crobat, Salamence, and Nihilego. The team is also decently susceptible to Trick/Switcheroo or Knock Off, with Marowak, Doublade, and Milotic.
If this team plays the way I would play it, which probably isn’t the ideal way to play it, I would expect a lot of long, drawn out matches that turn and end really quickly.
Honestly, this team has a lot of really solid pieces. M-Gallade, Weavile, Milotic, Salamence, and Nihilego. The main reason I think it falls as much as it did, is anything behind that. For a draft league, being able to have a small core and fit many things around it, typically works out better. But here, I feel like the VA Scizors will almost rely too much on their core 5. I could easily see this team jumping up the rankings but also hitting some really hard walls along the way.
This out of divisionals schedule is not one of the hardest but it starts out annoying, Indianapolis into Seattle into Brooklyn.
15. Kettling Reapers
Kettling Reapers - pick 6
First Pick Zeraora
Zcaps - Zeraora Greninja
M-Heracross 75
Zeraora 143
Mandibuzz 80
Greninja 122
Rotom-Heat 86
Comfey 100
Piloswine 50
Snorlax 30
Celebi 100
Uxie 95
Gligar 85
Previously on team, changed before week 1 deadline: Decidueye, Politoed, Kingdra switched for Gligar, Celebi, Mandibuzz
This team dropped a decently good rain team to pick up a decently good overall team. Combining some good bulk with some fast damage dealers is always nice. This team hypothetically could run into trouble against a Trick Room team, but the straight bulk from things like Heracross, Mandibuzz, Uxie, Snorlax, and Gligar should be able to hold back most Trick Room Sweepers. The one clear weakness I see when I first look at this team is a Knock Off susceptibility with two mons that like Eviolite and two Psychic types, none of which are ZCaptains. The second big weakness I notice is to Fairy. More specifically, three of the main threats being weak to it, and only Rotom-H resisting it. If I were the coach of this team I might look for a trade potentially for a good steel or grounded poison type. Having already used 60% of his FAMs, there’s still chances to move things around.
One benefit of this team is with its hazard control. Rocks, Spikes, and T-Spikes; and 4 Defoggers across the board.
This schedule is going to be a difficult one. I could see the Reapers going somewhere in the lower half of the final standings, but I hope to be surprised.
14. Bayern Mewnich
Bayern Mewnich - pick 11
First Round Pick - Garchomp
Z Captains - Garchomp Volcanion
M-Venusaur 80
Garchomp 102
Ninetales-Alola 109
Cobalion 108
Emboar 65
Vikavolt 43
Claydol 75
Silvally 95
Volcanion 70
Linoone 100
Sandslash-Alola 65
The first thing that pops out to me is the three mons with 4 quad weaknesses between them. That being said, I don't expect Sand-A to come to too many matches. There's no hole in the speed tiers for this team, outside of the speed tied 52 up to 65 tie. Some things included in this range are Bouffalant, Scrafty, and Empoleon. As well as some of the 110 on up speeds such as the Lati's, M-Gallade, Gengar, etc.
Into the actual crux of this team. Ninetales is probably one of the the most important part of this team. It most likely won't get many kills and probably will have a negative ratio, but it can set up things like Garchomp, Volcanion, even the odd Sandslash sweep. Venusaur will probably be the most overlooked member though, aiding Garchomp among the others that are resistant to ice. The team does have a lot of type redundancies; double ice, steel, fire, fighting, ground, and potentially more due to Silvally.
The main reason this team is listed so low is because of the schedule. Facing Seattle, San Antonio, and Indianapolis every few weeks is going to hurt any flow the team can make.
13. Alberta Tyrantrums
Alberta Tyrantrums - pick 4
First Pick - Landorus-Therian
ZCaps - Lando-T Hoopa-U
M-Manectric 135
Landorus-Therian 91
Staraptor 100
Vaporeon 65
Forretress 40
Mesprit 80
Type:Null 59
Hoopa-U 80
Passimian 80
Tyrantrum 71
Dhelmise 40
Where do I start with this team? Let’s get the one decent speed gap out of the way, 252+ Staraptor speed ties with a 252 base 115 speed mon. At that speed, you get things like Zygarde-10, Ambipom, Azelf, Raikou, Starmie, etc. The next big hole in the team isn’t speed, it’s coverage in general. Lacking any Fire, Fairy, or Poison types may be the downfall of this team. The 4 weaknesses to Ice with only 2 resists; and only one resistant to Dragon. Both of those being Forretress, a fairly frail wall quad weak to Fire. On the other hand, it’s not all bad. Lando-T, Manectric, Staraptor, Hoopa, and Tyrantrum all hit like trucks. And Manectric is a pretty good sweeper. Plus a team packing three Intimidate mons is nothing but pain for many of these very physically offensive teams.
Going into this match you’re going to want to bring specially offensive mons to deal with the intimidate checks. Fairy is a very strong type here. Currently, only Forretress is resistant to Fairy and only Forretress and Dhelmise have STAB against it.
The Tyrantrums are going to struggle through a rough matchup with teams that can exploit the weaknesses of this team. This isn’t to say that the team needs to make moves, just look at things from a different point. There’s a fair bit of Multi-Use mons on this crew: Lando-T, Staraptor, Mesprit, Null, and Hoopa. Remember not to fall into the pit of playing them the same too often.
12. Los Angeles Solgaleos
Los Angeles Solgaleos- Pick 13
First Pick - Tornadus-Therian
ZCaps - Tornadus-T Raikou
M-Latias 110
Tornadus-T 121
Raikou 115
Amoonguss 30
Darmanitan 95
Escavalier 20
Palossand 35
Clefable 60
Tentacruel 100
Scrafty 58
Sigilyph 97
Previously on team, changed before week 1 deadline: Quagsire switched for Sigilyph
This team is one that I didn’t like when I first saw it. But the more I look at it, the more I like it. There is one huge speed gap. I think the biggest currently. Clefable can tie a base 71 Modest base speed. And Clefable rarely if ever goes max speed. This gap could cause some issues. But also things lower than that gap are more defensive and don’t really care to be faster most often. This team does have a good balance of typings and special and physical damage. It also has a good balance of damage and walls. Mega Latias can always run through a team with Stored Power. I could see this team being one of the more dominant teams but I could also see it being one of the lower tier. I look forward to seeing how Darmanitan gets used, if it’s a breaker or sweeper, especially with Flare Blitz.
This team has a pretty rough schedule and some pretty suspect match ups with its division rivals. They end up dropping a bit on the rankings scale purely because of that.
11. San Jose Scizors
San Jose Scizors - pick 5
First Pick - Tyranitar
ZCaps - Kyurem Volcarona
M-Diancie 110
Tyranitar 61
Starmie 115
Kyurem 95
Heliolisk 109
Seismitoad 74
Masquerain 80
Volcarona 100
Klefki 75
Volbeat 85
Sableye 50
Yo I heard you like Prankster. This team isn’t very bulky with any real walls, nor particularly fast outside of certain choices. This team does have a hard weakness to a few types, including Ground, Rock, and Steel. Tyranitar and Heliolisk could catch a few people off guard with Sand Veil throughout the season though, and it’ll be a pain to deal with for anyone. ‘
As far as the team goes, there’s two sweepers, a few breakers, and a lot of support pieces. It runs into the struggle of playing in the arguably strongest division in the league, potentially netting them 3-6 losses. Some mid season losses might come fast at the hands of some of the other top teams. Were this team in another division, they probably would be a playoff team, but as is right now, I see them on the outside looking in after 12 weeks.
10. Chicago Tauros
Chicago Tauros - pick 2
First round pick - Tapu Fini
Z Captains - Metagross Kommo-o
M-Pidgeot 121
Tapu Fini 85
Entei 100
Shaymin 100
Metagross 70
Drapion 95
Rotom-Spook 91
Donphan 50
Galvantula 108
Kommo-o 85
Swampert 60
This is a fantastic team, however nuanced it may be. The team has some really bulky offensive threats. As well as some glass cannons in Galvantula, Pidgeot, and Rotom-S. Storm, herself, has grown an extreme amount in the few years I’ve seen her play. This team has a lot of things she should do well with. Pidgeot, Entei, Metagross, and Shaymin all can carry her team to victories week in and week out. The question becomes will the team have enough on the back end to keep the main threats from coming week in and week out?
It is pretty well known that I believe Tapu Fini is an underrated choice for the singles Draft League Format, but I actually think it might be out of place among this team. With choices like Shaymin and Drapion liking status conditions and Pidgeot and Rotom being untouched by the terrain at all, there is potential for another mon to take that position.
Going up against this team, you do have to keep Fini in consideration when building. And definitely bring things that can clear hazards. Bonus points if they aren’t grounded because of T-Spikes. This team might have the best combined Hazard game in the league, preventing a lot of Volt-Turn cores that people may try, while keeping its own rotations around.
There is no question that this team can run the gauntlet that is the top few teams in the league, the question really comes through in the team building and execution. This schedule is one of the hardest on the outset. Besides the rain team in SJS twice, the Tauros have one of the hardest mid season stretches in the league. The Divisional games are going to be super important for this team and Division.
9. East Michigan Sportsmen
East Michigan Sportsmen - pick 9
First Pick - Celesteela
ZCaps - Celesteela Hydreigon
M-Alakazam 150
Celesteela 61
Hydreigon 98
Incineroar 60
Heracross 85
Rhyperior 40
Electabuzz 105
Sylveon 60
Whimsicott 116
Ambipom 115
Feraligatr 78
The first thing to notice about this team is how well certain things cover other things weaknesses and vice versa. This team can be summed up in one word. Momentum. Luckily momentum can be beaten by good predictions. Unfortunately, predictions work both ways. Don’t let Cossak’s long previous play deceive you, he’s not a super passive player for draft leagues. With things like Hydrei and Alakazam, hyper-offense is something to expect. All things considered, this is the most offensive team I have seen Cossak use for DLF. We’ll see how he can handle it.
Whimsicott is going to be the overlooked MVP for this team. As a role player for a team stacked with breakers and a distinct sweeper in Alakazam. I think one of the biggest advantages of this team is people are going to play into it wrong. Hell, I’m probably going to play into it wrong. Twice. But looking at its schedule, it’s got Hoenn Division woes. This team could easily slip into playoffs or be just on the outside.
8. San Antonio Sceptiles
San Antonio Sceptiles - pick 3
First Pick - Kyurem-Black
ZCaps - Kyurem-B Mimikyu (one Z Captain move)
M-Gyarados 81
Kyurem-B 95
Landorus-I 101
Florges 75
Porygon2 60
Registeel 50
Electivire 95
Victini 100
Mimikyu 96
Hitmonlee 87++
Leavanny 92
Previously on team, changed before week 1 deadline: Gengar switched for Mimikyu
This might be one of the hardest hitting teams this season. Physically, this team is just stupid. 170, 155, 125, 123, 120, 100, and 90 for your base attacks. The question is, can it take a hit in return? The answer is most definitely a yes. Unfortunately, 2(3 pre mega) of his mons have a quad weakness(2 for Leavanny). Florges, P2, and Registeel being mostly defensive does help though.
If you’re going into this team, I can not recommend playing a passive game. This team is full of breakers without a hard dedicated sweeper that many teams have. When prepping, look hard at your strengths, weaknesses, and resistances.
One of the biggest weaknesses I see in this team is in that hazard game. Only three ways to remove of them in Florges, Lando-I, and Hitmonlee, and only Lando-I, Registeel, and Leavanny being able to put them down. The next weakness I see in this team is the mass of physical attackers, which means something if I think that. Kyurem-B, Victini, Electivire, and Lando-I can play mixed okay, but this begs for Florges to be one of the special attackers.
This might be to the Sceptiles advantage though, as many teams may not bring much in the way of special defense.
I think this team will benefit from its schedule and let it get a sneak spot in the playoffs, potentially beating out some other “stronger” teams with a worse record.
7. Brooklyn Bulbasaurs
Brooklyn Bulbasaurs - pick 16
First pick - Tangrowth?
ZCaps - Excadrill Latios
M-Lopunny 135
Excadrill 88
Tangrowth 50
Araquanid 42
Jolteon 130
Ditto 48
Lickilicky 50
Exploud 68
Golbat 90
Latios 110
Hippowdon 47
Previously on team, changed before week 1 deadline: Gligar, Gurdurr switched out for Exploud Golbat
This team is an interesting one. Hippo Exca is obviously terrifying. And Ditto can remove any set up you may bring against him. This team in general is extremely similar to my TPL season 1 team, so I know it works well. Add in Santoro at the helm, and this team becomes even scarier. Along with that, this team is fairly balanced. Some really good physical attackers in Lopunny, Excadrill, and Araquanid; and some good special attackers in Jolteon, Exploud, and Latios. Defensively, Tangrowth is very physically bulky with Regen, Araq has huge special bulk, Golbat, Lickilicky, and Hippo are pretty split in their bulk.
The big main weakness I think I see so far is against a bulky damage dealing grass type. Fortunately, the Bulbasaurs have one of those too. But a bulky Shaymin, Celebi, Tsareena, etc could potentially body most of this team. The second weakness is the lack of Dark type. A strong Psychic can potentially run this team. And with only two Free Agency moves left, we’ll see if one makes the team this season. Relying on Latios and Excadrill, and the Ditto Imposter, to take Psychic hits is a bit of a risk.
All of that being said, it’s Santoro. This is a decently Santoro team, especially with Ditto in there. The second you think this will be an easy match, you’re bound to lose. I would never expect a Santoro team to be anything less than the top half of the pack by years end.
Despite already using 40% of his FAMs, I think there are equal odds that this is the team at the end of the season, or it’ll be 3 moves in a week
This team has a bit of a rough schedule mainly due to how the teams match up. I wouldn’t be surprised to see this team go 9-3 but I also wouldn’t be too surprised to see it go 5-7 either. If anyone can take a team that I don’t see a bunch of upside to and bring it to Finals, it’s Santoro.
6. Indianapolis Ponytas
Indianapolis Ponytas - pick 14
First Pick - M-Maw
ZCaps - Zygarde-50% Mew(one Z captain moved)
M-Mawile 50
Zygarde-50% 95
Buzzwole 79
Roserade 90
Umbreon 65
Eelektross 50
Archeops 110
Mew 100
Suicune 85
Gigalith 25
Cryogonal 105
Previously on team, changed before week 1 deadline: Mimikyu, Blaziken, Zebstrika, Bibarel switched for Buzzwole, Eelektross, Archeops, Cryogonal
After the changes made to this team, it’s a lot more balanced. Previously lacking Ground resists of any kind to now having a resist and an immunity with two others coming from Levitate.
This team does one thing extremely well. And that’s Physical damage, from Mawile, Zygarde, and Buzzwole. However, these are mainly all breakers, with Zygarde and Buzzwole having the ability to double as break-sweepers in certain builds. This does almost make Mew into a Special attacker/Defensive role. The team has a few good bulky utility pieces: from a physical standpoint, Gigalith; from a special standpoint, Cryogonal; from mixed, Umbreon, Suicune, and Mew if needed.
More than a third of the team is immune to Sandstorm damage that Gigalith can bring.
One of the strengths of the Ponytas has always been drafting, with the weakness being in battling. This team might rely on the top picks more than other teams due to the imparity of the high and low end picks. That being said, knowing things like Mega Mawile and Zygarde-50% are coming, and being able to stop them are a whole different thing. The question will remain with how well the team can use those role players to help out the stars.
Using 4 of 5 FAM’s already pre week 1, this team is basically final for what it’ll be all season, which could be a positive and a negative.
Outside of the Division, this team has a decently easy schedule with a nice mini boss in the middle.
5. Rochester Roggenrolas
Rochester Roggenrolas - pick 7
First Pick - Conkeldurr
ZCaps - Blacephalon Haxorus
M-Pinsir 105
Blacephalon 107
Conkeldurr 45
Haxorus 97
Krookodile 92
Miltank 100
Rotom-Frost 86
Azelf 115
Empoleon 60
Lurantis 45
Togekiss 80
I don’t know what to say about this team. It’s good and balanced but it does lack a certain resistance to Fire attacks that I feel is important. Only Blacephalon and Haxorus are resistant to it all the time, and Miltank having Thick Fat being a third resistance. And neither of those I would consider bulky. Really only three mons on this team can take hits: Conk, Miltank, and Empoleon. And two of those are weak to fighting. This team isn’t going to have a lot of close games with its current roster. It could quite easily win most of them, but they won’t be close.
The game is going to be all decided if Pinsir, Blace, or Azelf can sweep. The rest of the team is all going to be tearing things down to a level that they can. But don’t assume Krook can’t be the sweeper for a week or two, especially utilizing Moxie.
With the schedule the Rogs are facing and the matchups they will see, I can see them being an above middling team netting 6-8 wins up to winning their division handily.
4. Kansas City Kingdras
Kansas City Kingdras - pick 12
First Pick - M-Charizard X
ZCaps - Tapu Bulu Persian-Alola
M-Charizard X 100
Tapu Bulu 75
Rotom-Wash 86
Mienshao 105
Nidoking 85
Persian-A 115
Bouffalant 55
Skarmory 70
Reuniclus 30
Diancie 50
Zygarde-10% 115
Is this a team? I don’t know. Probably not. The Coach is trash. He knows about Prankster at least.
I keep looking for holes in this team. And honestly, there’s only one that I can see, and it’s not even that big of one. And that’s Skarmory. It’s a phenomenal mon.It’s just not going to be contributing too much to Steel damage. Luckily, if he’s worried about a Fairy type, Nidoking is scary. I think the only other issue I can see maybe is removal of hazards. Only Xard, Rotom-W, and Skarmory can remove things.
Battling against this team, Taunt is necessary. They have a lot that likes setting up. As is Clutch’s fashion, this team has a ton of Mid-Tier powerhouses.
This is one of the most interesting teams. It lacks a real way to end matches quickly but that applies to winning and losing. Double Dragon and Double Fairy(both with quad weaknesses) is a way to make your opponent run skew, something Clutch will take advantage of. I expect them to make it to playoffs, either with the division title or wild card.
3. Akron Alakazams
Akron Alakazams - pick 8
First Pick - Mamoswine
ZCaps - Terrakion Meloetta
M-Blastoise 78
Terrakion 108
Mamoswine 80
Arcanine 95
Muk-Alola 50
Meloetta 90/128
Mudsdale 35
Tsareena 72
Bronzong 33
Ribombee 124
Zapdos 100
Of all the teams I have seen Adam draft and play, this might be the most “Adam” team. While the team doesn’t seem like it would be super dangerous; keep in mind, most of these mons have been either on one of Adam’s teams or on a team of one of the people he team builds with. This really reduces that learning curve that some players experience at the beginning of the season. So expect it to come out in a dominant fashion for the first few weeks.
Okay, time to actually look at the team and not the coach. Hazard control will be key for this team. With 4 forms of removal; two defoggers and two spinners; and a good amount of hazard setters: plenty of Rock setters and a web setter as well really can help this team. The team does have a few big weaknesses that carry through many of the top members of this team with Grass, Water, Ice, Ground, and Fire. Don’t be surprised if they use Bronzong similar to Cofagrigus from a few seasons ago, Trick Room sweep. Fortunately for us, Bronzong doesn’t get Nasty Plot. The team packs a lot of breakers, almost forcing Terrakion to play a mixed break-sweeper, a position that it can do with a lot of success.
Your key to winning this match up is to do the unexpected. This is a comfort team. Adam knows what this team can and can’t do. And he’ll make the correct plays the majority of the time.
I fully expect this squad to come out on top of the Johto division. But I wouldn’t be surprised if the other three make it difficult.
2. San Jose Sharpedos
San Jose Sharpedos - pick 15
First Pick - Mega Scizor
ZCaps - Thundurus-Therian Dragonite
M-Scizor 75
Thundurus-T101
Serperior 113
Gastrodon 39
Kabutops 80+
Slurpuff 72++
Armaldo 45+
Dragonite 80
Ludicolo 70+
Pelipper 65
Weezing 60
Yo I hope you like rain teams because this team is a strong built rain team. But don't just assume it needs to run Pelipper to function. M-Scizor, Dragonite, Serperior, Thundy, and Slurpuff can all sweep a team on their own. Facing this team could result in a loss from the Pokemon Select Screen. If you don't prep it correctly, your chance of winning drops dramatically. If you think you can just bring HP Fire to deal with Scizor, you’re going to be sorely mistaken if it’s out there with rain. A modest max Mega Latios only does 60-70% to a completely non-invested M-Scizor in the rain. The major issue with the team, is the speed gap between 95 and 100. There’s quite a lot of strong mon’s in that range that can go without being timid/jolly and still outspeed Dragonite and Kabutops(obviously ignoring Priority). However, going that route also opens up Thundurus going Modest as well. So you can get into another instance of list chicken. Do not underestimate the low tiers on this team. Ludicolo, Weezing, Armaldo, and Slurpuff can all be valid parts of the team, with three of them being hard sweepers and the last being Weezing. Armaldo has the ability to outspeed up to base 77 Scarfed or base 140 standard. Ludicolo and Slurpuff both outspeeding 110 Scarfed. Even if you outspeed this team, he has three major priority mons in Scizor, Kabutops, amd Dragonite. And if you really think you don’t have to worry about priority and speed, the Sharps can still surprise you with Slurpuff using Sticky Webs.
After you get through looking at all the offensive threats, you can start noticing all the defense this team has. Scizor is bulky as hell, Serperior can be built basically fully defensive, Gastrodon is stupid thicc, Kabutops can take any non-SE physical attack, Armaldo has quite a lot of bulk and removal of hazards, Dragonite’s Multiscale and general bulk makes it one of the strongest mons before it takes any damage, Pelipper and Ludicolo swap their physical and Special defenses, and Weezing is stupid physically defensive. In addition to this, Weezing only has one weakness against a huge majority of teams.
One of the things I might recommend to any team playing SJS is potentially bringing something that can either take advantage of rain or just remove it. Keep in mind, Dragonite gets both Thunder and STAB-Hurricane.
This team would easily be basically the top team if there weren’t some teams with some pretty broken line ups. Expect them to go for playoffs this season.
One of the hardest things this team will face, again is the out of division matches. Back to backs with East Michigan and Indianapolis then Kansas City and Seattle. Especially Seattle since you can’t outspeed an Unburden Hawlucha without removing Unburden.
1. Seattle Supersonics
Seattle Supersonics - pick 1
First Pick - Tapu Koko
Z Caps - Tapu Koko Zoroark
M-Latios 110
Tapu Koko 130
Hawlucha 118++
Chandelure 80
Nidoqueen 76
Zoroark 105
Kecleon 40
Ferrothorn 20
Gliscor 95
Hariyama 50
Cloyster 70++
Alright, first things first. Fuck this team. Koko-Lucha AND M-Latios? Yeah this team has the potential to sweep many games. And that’s just looking at the first three mons. One of the best Special attackers in Mega Latios, and the fastest without setup (really) mon with a high attack stat AND a BP 110 attack. If you don’t have a bulky Electric, Rock, or Steel type that isn’t also Bug, Fighting, or Grass; then you have a chance at living an Acrobatics. But you better hope you can do something about those three. One of the go-to’s for Lucha is Phasing(Circle Throw, Dragon Tail, Roar, Whirlwind) but you can also work on switching its ability to get rid of Unburden.
Now, let’s start looking at the other 8 mons. The other 72% of the team. I hope you have good special defense. Chandelure, Nidoqueen, Zoroark, even Cloyster can all be strong special attackers.
One of the things this team does seem to lack, at least at a first glance, is a specially defensive wall. Ferrothorn is the main one, and yes it is arguably one of the top three walls in the format, having a quad weakness to fire does hurt. Now here’s where the Sonics did well. They don’t have a single other mon weak to fire, in fact, they have 3 that resist it.
For tips on how to beat this team, I have to suggest not trying to play it a fair match. You’re going to have to do a lot unexpected that will hopefully not shoot yourself in the foot.
This team has a semi easy schedule outside of Divisional matches, but I could easily see this team getting 9 plus wins. Potentially going undefeated as well.
As I said at the beginning, does this ranking really mean anything? No, not at all. Could Virginia win finals? Of course they can. I would be glad to be proven wrong. Another thing to keep in mind, no team is fully locked yet. Changes can happen. Even if you go 0-12, remember it’s just a game, you don’t have money riding on this season. You might have pizza riding on it though.
Don’t be afraid to try something way out of the ordinary. Don’t be afraid to ask for help, whether that is in Team Building, Mock Battles, Genning, even Trade options.
Coming up over the next few weeks, I will be writing out a match up and wrap up guide. I can’t guarantee it will be every week, but it’ll happen at least once every few weeks.
Remember, Good Luck, Have Fun. No team is unbeatable, and no team is guaranteed to lose .